Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts
Friday, November 3, 2017
Friday's Choice Cuts: The Splatterhouse Video Game Series (Namco/Namco Bandai)
That magazine ad started it all. I was on the cusp of turning 10 and flipping through a Gamepro magazine when I saw it: Splatterhouse. The lower left screen shot had the main protagonist (Rick) shooting a shotgun at a guy with chainsaws for arms and a bag on his head. I thought that was the coolest looking thing ever.
Unfortunately, my local arcade never got a cabinet of Splatterhouse, and the only person in my town with a Turbografx 16 had the game but they were older than me and the few times I asked if I could try Splatterhouse he always said he didn't want anyone playing his Turbografx. It didn't help that the system was fucking insanely expensive.
Luckily I had a Genesis and they eventually made Splatterhouse 2 and 3 for that system. When I became an adult and learned of emulators I was able to play the arcade and the Turbografx port. Then I even tracked down a Famicom rom with its chibi art style. In 2010 (20 years after the original port) a reboot was put released and as you completed the game it unlocked the arcade game as well as 2 and 3. If nothing else it's worth the money for that.
Now that I've dragged you on my nostalgia journey, what is Splatterhouse? It's a horror game where your girlfriend Jennifer is kidnapped (a lot) and Rick dons something known as the Terror Mask which grants him intense strength to fight everything from poltergeists to severed heads controlled by an inverted cross (or tombstone if it's the TG port). You get all the typical weapons such as a 2x4, a shotgun, a giant meat cleaver, etc. I think the only thing that's missing is getting your own chainsaw. All of these, with the exception of the reboot, are side-scrollers. You do have moments where you interact with some background elements depending on the level.
If you're into horror and video games then I definitely recommend seeking these out. I know the Namco collection on the Nintendo e-store has the original port but if you e-Bay a copy of the 2010 game for PS3 then I recommend that. I paid something like $5 for mine but in truth, it'll be priceless to me because I finally get to play all of the Splatterhouse (no thanks to you, Billy! Fuck your Turbografx!)
Friday, July 14, 2017
Friday's Choice Cuts: Castlevania (2017: Netflix)
I've been a fan of Castlevania since I was a wee child. In fact, from where I'm sitting right now, I can see my NES cartridges of Castlevania and Castlevania II, as well as my wall scroll of the box art of Castlevania hanging on my wall. I've used this blog before to mention horror related video game things, but this time we get to talk about the animated series of Castlevania that Netflix has put out.
Spanning only four episodes (because they didn't want to take a risk on it and fail horribly), a majority of this "season" is mostly to establish plot and characters. If you've ever played Castlevania III: Dracula's Curse for the NES then you're no stranger to most of the general things. Trevor Belmont is your Belmont for this (although, I'm always partial to Simon), and along the way he picks up Sypha and the season ends with them acquiring Alucard to their party. I don't think I've seen any signs of Grant Danasty yet, so they might just leave him out.
The setting is Wallachia, an area cursed by Dracula where, after returning from his travels, he finds the Church (capital C there) has burned his wife at the stake for witchcraft. She was a woman of science and a healer but fear and superstition lead to her death. After giving the people one year to make their peace before the curse arrives, they instead ignore it with the thought the Church will protect them. They're wrong and blood and gore ensue. There were no tiny hunchbacks jumping around or floating Medusa heads... I better see that shit!!
All in all, it's not 100% what I wanted, but it's still in the high 80%-ish range. The writing is great thanks in part to Warren Ellis (whom I know for because of the Transmetropolitan comics). It does a good job of bring the game into an action scenario. Trevor uses a short sword, a whip, daggers, and at one points has holy water become a weapon. The whip animation is awesome and there are parts where he does things like disarming someone by whipping off their finger or taking out their eye. Which leads me to the next part, gore. They seem to know the perfect ratio of having it look awesome but don't let it become overkill for shock's sake.
It's been picked up for a second season which is supposed to be twice as long so I'm looking forward to seeing where they're going with it. As I mentioned earlier, four episodes of establishing why your characters get together was a long time to spend on that and it did leave me unfulfilled by the end of this season.
Plus... the only other thing we've ever really had was Simon Belmont on Captain N. *shudders*
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